![]() Void Shocker will not count hitting a rock as hitting a unit.Fixed: Conservative Pilots would sometimes continue giving their ability post-death.Fixed: Could not select Invulnerable pilots if they died the same battle as starting a new Timeline.Closer / Opener / Conservative will correctly apply their bonuses as soon as the pilot levels up.Vek Hormones will now stack with Enrage Shot, contributing its bonus damage when Enraging an enemy.Spiderlings are now “Minor” enemies - they will not receive Psion bonuses and do not count towards objectives ‘kills’.Miner Inconvenience will no longer count mountain destruction twice.Fixed some prediction UI and consistency to weapon effects in corner cases.Enemies that are supposed to not overlap should no longer spawn together (Blobbers + Spiders, etc.).Fixed: Bonus Objectives were being improperly blocked for some missions, resulting in bad combinations.Improved save file backup system to prevent data loss.New music from Ben Prunty! Two new tracks!.Release date: October 10th 2022 (North America, Europe) / October 11th 2022 (Japan).Developer Console fixed and will function as expected (three finger swipe to open + closes after entering a console command).Added access to Pawn:SetBoosted(bool) for the scripts.Added “GetFTLPilots” to a for generating the Secret Pod pilot list.Blank “a” file is now in the script file to help with mod loadings.Pilot skill “blacklist” is now a part of the scripts.Wind Torrent push-ordering has been modified to make outcomes more consistent with the effect preview.Fixed numerous bugs around the weapon effect preview UI. ![]() ![]() Fix for extremely rare cases of Vek corpses being pushed when they should not be.ACID will now remove Vek Mites even if the pilot has Thick Skin.Fixed bugs around Networked Shielding to make it more consistent.“Minor” enemies will no longer count towards the “Pacifist” achievement (making it easier).“Let’s Walk” achievement will only count enemies now (as described in the text).Possible fix: Game could hang when it could not find a place for pawns to spawn.Earth Mover’s tile will can no longer start as Cracked.Enemies should no longer spawn behind the player on the Forest Fire mission (rare issue).This is helpful for Enemy AI, Pod Placement, and more. Logic for determining if a tile is “dangerous” has been improved to account for units being pushed.Using Enrage Shot to make an enemy attack a blank space will now appropriately trigger Void Shocker.Restored Terrain Icons in situations where Fire may be obscuring other tile information (Conveyor Belts, Cracked, etc.).They do not have queued attacks, so any positional order is misleading. Removed Earth Mover / Mine Bots from the Attack Order display.Alpha Vek icon restored (important for colorblind mode) for some of the new enemies.Frame Limiting setting and End Turn Confirmation setting fixed.Kills from the Void Shocker will correctly trigger on-death effects and XP.Plasmodia, Spider, and Blobber bosses will correctly take damage from Void Shocker.Fixed repair platform exploit for achievements involving healing and using ‘undo move’.Fixed cloning Power Cores exploit involving the Store’s undo option.On this page, you will find all there is to know about the various Software updates for Into the Breach on Nintendo Switch (originally released on August 28th 2019 in Europe and North America, and September 18th 2020 in Japan)!Ĭlick here for more Software updates! Into the Breach – Ver.
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